Space exploration game in early early pre-alpha development.
I'm sure most people have experienced this feeling of burn out once or twice in their professional lives.
When I created this animation I was caught in a ninth circle of hell, without getting into detail let's just say
I was stuck in QA/UAT testing loops!
The near constant state of "hurry up and wait" whilst other people were moving onto new projects, and actually achieving forward momentum, was infuriating to say the least.
The real kicker was when I thought about moving on to the next thing, I found I just didn't care anymore!
I think that's the major killer of burnout - the capacity for caring & solving problems, is basically non-existent.